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INTRODUCTION
Challengo is a tribute to Chip's Challenge and similar, tile-based games that incorporate both action and puzzle elements. It includes a 1-player mode, 2-player mode and level editor.
The story begins like this: "Ray was living a normal life, until he woke up one night and found himself in a dark, cold world. This world was filled with many traps, puzzles, and monsters. He could hear the chuckles of an angry demon in the distance, challenging him. Where was he ... and why did he appear here in the first place?" For the full epic and distressing tale, download the game.
But the game is not just about the story. It's more about what you see in the screens below, so check those out.
For more information on the game, and TO PLAY/DOWNLOAD it, CLICK HERE.
If you already have the game, check the bottom of the game's help file to determine which version you have before downloading.
HINTS
- "Putting it all Together": The shortcut is close to the message sign tile.
- "Volcano": There are two main ways to win this level: you can go the long way, or you can go the short way and win it under 100 seconds with some clever block pushing.
- At least the following levels have white buttons that should make winning the level easier: "Abracadabra", "Follow the Leader", "Cemetery", "In the Dark", "Catacombs", "Blind".
- "Sudden Death": In the section with the clone machines, stick to the wall.
- On the following levels, be wary of some steel-wall-finding you may need to do: "Handkerchief", "New Kid on the Block", "Haunted Mansion".
- "Grim Reaper": The last five point shards collected should be on a clean, approximately direct path to the finish portal, providing minimal interference with the Grim Reaper.
- Some level editor tips: (i) you can perpetually spawn ghosts by cloning living monsters directly into green fire; (ii) you can create steel mirage walls by combining fake mirage walls with invisible steel walls.
- There are 40 secrets in this game (all in 1P): 16 hidden levels (one for each song), 22 cheat codes, a top secret area, and a secret ending. Tips: (i) each secret is revealed by a message sign tile; (ii) when searching for secrets in any level, look for something that seems out of place; (iii) the code referred to in "Sudoku" will make it easier to find secrets; (iv) neither the ending areas nor the top secret area count as hidden levels (nor are accessible via F4); (v) each level is restricted to no more than one secret-revealing message sign tile.
STATISTICS
- Version 1.2.2.1 updates: Moderate changes to music (replaced "Underground" song; also replaced "Nature" song with new version to fix a glitch that occurred with some hardware); cave exits added; improved level editor environment compatibility for painted flamethrowers' sprites; a few other minor tweaks.
- Gameplay content: 116 1P levels (100 normal, 16 hidden) featuring 2 endings; 9 2P levels; an infinite number of potential new 1P or 2P levels that can be created with the level editor using any of 8 maps and 450 objects; 16 songs; 40 secrets (see the "Hints" section above for more details on secrets).
- # of objects: ≈2000
- File size: ≈6.87 MB
- Languages: GML
- Version 1.0 release: August 2006
- Aggregate creation period: ≈2 months
- © Connor Hawken
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